fleafounder Admin Thu 8/6/09 1:22 PM

We released a new feature today that allows waiver claims to be resolved using a blind bid auction instead of (often rank-based) priority.

How it works

In the past claims for the same player were awarded to the team with the best waiver position.

Now you can use a blind-bid auction system. Here, players are awarded to the team that submits the highest bid (if there is a tie, the player will be awarded to the team with the worst rank). Each time one of your claims is processed, the bid amount will be deducted from your remaining budget.

How to set it up

Edit your league's waiver claim options and select the initial budget for each team (also editable on a team-by-team basis throughout the year).

You can manage your claims as usual on your team's waiver claims page.

How to test it out

If you are curious as to how this works or you want to help test this for football, create a baseball league. The waiver options are exactly the same as in football.

Let us know if there are any problems or if you have any suggestions.

Thanks.

DaSOBCommish Thu 8/6/09 5:49 PM

ok so let me get this straight b4 i activate this. We have 12 teams and each team will have $1000 of auction money. So if a team wants a free agent player on a tuesday they would haveta bid a certain amount and if no1 bids on him by thurs which is cut off time that team gets that player and whatever amount they bidded gets deducted automatically from the $1000.. Correct??

And if i set where blind bids end Fri can i change it anytime during season? I would only change it to weds during weeks where games start on Thursdays. Then change it back to fridays?

fleafounder Admin Thu 8/6/09 5:57 PM

Yes everything you said is correct--waiver options can be edited any time during the season.

It's worth noting that a bid of zero is valid--if nobody else bids, you get the player.

Also, I will stress again that if you played using the old waiver system last season, nothing is changing other than the method by which claims are resolved. Locking, unlocking, and first-come-first-served rules remain as they were last season.