Waivers explained and demystified with detailed examples.
There are two ways of awarding players via waiver claims:
Claims for dropped players are processed all day. Claims for game-start free agents must be in by 5:00 AM ET. After 8:00 AM ET, all remaining free agents will be available on a first-come, first-served basis. From 5:00 AM ET - 8:00 AM ET, the system will process waiver claims.
Waiver claim systems exist to ensure everyone has fair access to newly released players and free agents. Without a waiver system in place, free agents are available on a first-come-first-served basis. Many leagues find such a system unfair because not everyone has readily available Internet access. For example, owners that work at a computer all day are at an unfair advantage—they have a good chance of being the first to add a free agent.
You can see a detailed schedule of your league's waiver rules on the left side of the waivers page (desktop-only):
Team » Waivers.
There are two main ways a player can end up on waivers. Both are optional and can be configured by the commish from the
League » Settings » Edit Waiver Wire Rules page.
All owners must go through the claim system. Claims for dropped players are processed continuously. Claims for free agents on game-start waivers are processed within a certain time period depending on when their actual game takes place. You can hover over the player's status to see when they unlock. In both cases, Fleaflicker will automatically process your league's claims.
Leagues that have waiver claims award waivers based on reverse ranking (for example: in a 12-team league, the team ranked 12^th^ will be awarded the top waiver position).
The team with the better waiver position will be awarded the player (usually waiver position is determined by power/playoff rank, which is shown on the league standings page under Rank). This gives everyone a fair opportunity to obtain new players each week.
You can mouse-over the word "Claim" to see a detailed explanation of why the player is claimable.
Commissioners can edit waiver position after the draft by going to
League » Settings » Edit Waiver Wire Order.
Yes, go to
League » Settings » Edit Waiver Wire Rules » Reset Order Weekly » Yes. Waiver order will reset at the start of each new league week (Tuesdays at 6 AM Eastern for NFL, Mondays or Fridays for MLB, NBA, and NHL, depending on your league settings). The waiver order will reset based to inverse league rank. League rank is determined by your league's tiebreaker rules. An owner might show a waiver priority of 1, but then drop down in priority if they rise in the rankings during the week.
Most leagues will lock recently added players. Owners can gain an unfair advantage by adding and immediately dropping players, preventing other owners from acquiring them until the following week. By default, Fleaflicker will lock recently-added players within 24 or 48 hours of the start of their game (depending on your league settings) to ensure this does not happen. To disable this setting, go to
League » Settings » Edit Waiver Wire Rules » Lock Recently Added » No.
Commissioners can edit waiver budgets after the draft by going to
League » Settings » Edit Waiver Budgets.
Yes, you can place a bid for $0 and it will save and process.
Fleaflicker limits the number of waiver claims to 40.
No, you would not be able to do this as you already have the same player added and being dropped for a certain amount of money.
Yes, go to
League » Settings and switch to
Waiver Priority and then back to
Blind Bid Auction and you'll be able to specify a budget for all teams. If you want to transfer over blind-bid money, make a note on the message board where each team stands and then follow the instructions above.
Yes. Regardless of the waiver system used, Fleaflicker will always try to process every single waiver claim that is submitted, including conditional claims.
Conditional waiver claims allow you specify complex waiver preferences by submitting multiple claims involving the same players.
The Blind Bid Auction system (also known as a FAAB) allocates a budget of fake "money" to each team before the season for them to spend on free agent players on waivers. Waiver claims are awarded to the highest bidder instead of the worst-ranked team. If there is a tie, the player will be awarded to the team with the worst rank. Each time a claim is processed, the bid amount is deducted from the remaining budget.
Waivers will only process if your claim still contains the player you are cutting. If you already cut the player, the waiver claim will be void. Also, ensure you are not over a position maximum or total maximum roster requirement your league may have.
Green means you can pick the player up and start them during this week's fantasy matchup. Orange means you have to wait until next week's matchup.
Yes, if you have IR space and the player meets your minimum IR requirement, you can claim them and roster them – though they'll be automatically placed on your IR.
By default, Fleaflicker prevents players from being cut after they lock according to your league's lineup locking rules. If you want to cut bench players even after their games start, you can enable that from
League » Settings » Edit Transaction Options » Prevent Cuts After Game Start » No.