Waivers explained with detailed examples.
There are two ways of awarding players via waiver claims:
Claims for dropped players are processed all day. Claims for game-start free agents must be in by 5:00 AM ET. After 8:00 AM ET, all remaining free agents will be available on a first-come, first-served basis. From 5:00 AM ET - 8:00 AM ET, the system will process waiver claims.
Waiver claim systems exist to ensure everyone has fair access to newly released players and free agents. Without a waiver system in place, free agents are available on a first-come-first-served basis. Many leagues find such a system unfair because not everyone has readily available Internet access. For example, owners that work at a computer all day are at an unfair advantage—they have a good chance of being the first to add a free agent.
You can see a detailed schedule of your league's waiver rules on the left side of the waivers page (desktop-only):
Team » Waivers.
There are two main ways a player can end up on waivers. Both are optional and can be configured by the commish from the
League » Settings » Edit Waiver Wire Rules page.
Claims for recently cut players will be processed 24 or 48 hours after they are released (depending on league settings). Claims for free agents on game-start waivers are processed at 6 AM ET on the league's configured waiver processing days.
Commissioners can choose to enable the always-on waivers option. This means that free agents are never available on a first-come-first-served basis. They must always be claimed.
Leagues that have waiver claims award waivers based on reverse ranking (for example: in a 12-team league, the team ranked 12th will be awarded the top waiver position).
The team with the better waiver position will be awarded the player (usually waiver position is determined by power/playoff rank, which is shown on the league standings page under Rank). This gives everyone a fair opportunity to obtain new players each week.
You can mouse-over the word "Claim" to see a detailed explanation of why the player is claimable.
Commissioners can edit waiver position after the draft by going to
League » Settings » Edit Waiver Wire Order.
Yes, go to
League » Settings » Edit Waiver Wire Rules » Reset Order Weekly » Yes. Waiver order will reset at the start of each new league week (Tuesdays at 6 AM Eastern for NFL, Mondays or Fridays for MLB, NBA, and NHL, depending on your league settings). The waiver order will reset to reverse league rank. League rank is determined by your league's tiebreaker rules. An owner might show a waiver priority of 1, but then drop down in priority if they rise in the rankings during the week.
Most leagues will lock recently added players. Owners can gain an unfair advantage by adding and immediately dropping players, preventing other owners from acquiring them until the following week. By default, Fleaflicker will lock recently-added players within 24 or 48 hours of the start of their game (depending on your league settings) to ensure this does not happen. To disable this setting, go to
League » Settings » Edit Waiver Wire Rules » Lock Recently Added » No.
Commissioners can edit waiver budgets after the draft by going to
League » Settings » Edit Waiver Budgets.
Yes, you can reset the budget amounts when you transition from pre-season to regular season via
League » Settings » Edit Waiver Budgets.
Yes, you can place a bid for $0 and it will save and process.
When two or more teams submit the same bid for a player, the player is awarded to the team with worst rank.
When two or more teams submit the same bid for a player, the player is awarded to the team with the highest draft order.
Yes. You can now hover (desktop) or tap (mobile web and app) over the words "Total claims" in order to see if an owner won because they had the higher waiver priority or the higher bid amount.
Fleaflicker limits the number of waiver claims you can submit at any one time to 40.
No, Fleaflicker treats any claims for the same player (and dropping the same player) as duplicates.
Yes, go to
League » Settings and switch to
Waiver Priority and then back to
Blind Bid Auction and you'll be able to specify a budget for all teams.
Yes, when the new season is activated, leagues using FAAB as their waiver system will see an option that will allow the previous season's budgets to be retained.
Yes. Regardless of the waiver system used, Fleaflicker will always try to process every single waiver claim that is submitted, including conditional claims.
Conditional waiver claims allow you specify complex waiver preferences by submitting multiple claims involving the same players.
The Blind Bid Auction system (also known as a FAAB) allocates a budget of fake "money" to each team before the season for them to spend on free agent players on waivers. Waiver claims are awarded to the highest bidder instead of the worst-ranked team. If there is a tie of two or more teams during the regular season, the player will be awarded to the team with the worst rank. And if there is a tie during the pre-season, the player will go to the team with the highest draft order. Each time a claim is processed, the bid amount is deducted from the remaining budget.
It only matters if you have exhausted your waiver budget. If that's not the case, then the order you place your blind bid claims in doesn't factor in.
You can still place bids for players if your league allows $0 bids. If you tie with another owner, the team with the worst rank will win the player.
The highest bid amount will be deducted if you win the claim, so there's no need to place multiple bids for the same player.
If you cut or trade away a player that is being dropped in a waiver claim, that will invalidate the claim.
Green means you can pick the player up and start them during this week's fantasy matchup. Orange means you have to wait until next week's matchup.
Yes, if you have IR space and the player meets your minimum IR requirement, you can claim them and roster them – though they'll be automatically placed on your IR.
By default, Fleaflicker prevents players from being cut after they lock according to your league's lineup locking rules. If you want to cut bench players even after their games start, you can enable that from
League » Settings » Edit Transaction Rules » Prevent Cuts After Game Start » No.
No. You can disable waivers completely from
League » Settings » Edit Waiver Wire Rules and selecting No, all players are acquired on a first-come first-served basis for the
Use a Waiver Claim System setting.
Yes, but during your league's playoffs, Fleaflicker never resets the waiver wire order. (Teams that make a waiver claim will continue to move to the end of the waiver order.)
Yes. By default we automatically lock transactions at the end of the league season. This prevents owners from unfairly adding players ahead of next year's draft. But some dynasty leagues allow transactions year-round. Commissioners can control this behavior by going to
League » Settings » Edit Transaction Rules » Permit add/drops after season ends.