Posting this here for visibility, but I also reached out to fleaflicker directly about this.
A member of one of my leagues discovered that fleaflicker's optimum points calculation is done incorrectly. Any leagues who use optimum points to determine the next year's draft order should review their scores ASAP!
Simply put: the optimum points algorithm fleaflicker uses fills less-restricted flex spots (3+ positions) before it fills more-restricted flex spots (2 positions, for example).
To give an example, let's say a league has a superflex (all positions allowed), and a WR/TE flex:
WR A scores 30 points
WR B scores 20 points
RB X scores 25 points
Fleaflicker will fill the superflex spot FIRST, and will place WR A into that spot because they scored the most of these players at 30. The only flex spot left is a WR/TE spot, and the highest scoring player that can go in that spot is WR B, who scored 20 points, for a total of 50. This is incorrect, since an optimal lineup would have RB X (25 points) in the superflex, and WR A (30 points) in the WR/TE flex spot for a total of 55.
I went through each matchup in my league this year and this happens often, probably in 1/3 of our games. It changed the optimum scores for almost every team in our league. Hopefully between this post and my direct message to fleaflicker this gets seen by the right people. In the meantime, anyone who uses optimum for their league should do a check ASAP because your optimum scores are probably incorrect.
I have all my baseball & basketball leagues on FleaFlicker and had no clue this happens. Hopefully this gets fixed very soon before basketball season ends and before people begin putting together their draft orders for football
TripudelopsMon 1/6/25 10:51 AM
Posting this here for visibility, but I also reached out to fleaflicker directly about this.
A member of one of my leagues discovered that fleaflicker's optimum points calculation is done incorrectly. Any leagues who use optimum points to determine the next year's draft order should review their scores ASAP!
Simply put: the optimum points algorithm fleaflicker uses fills less-restricted flex spots (3+ positions) before it fills more-restricted flex spots (2 positions, for example).
To give an example, let's say a league has a superflex (all positions allowed), and a WR/TE flex:
WR A scores 30 points
WR B scores 20 points
RB X scores 25 points
Fleaflicker will fill the superflex spot FIRST, and will place WR A into that spot because they scored the most of these players at 30. The only flex spot left is a WR/TE spot, and the highest scoring player that can go in that spot is WR B, who scored 20 points, for a total of 50. This is incorrect, since an optimal lineup would have RB X (25 points) in the superflex, and WR A (30 points) in the WR/TE flex spot for a total of 55.
I went through each matchup in my league this year and this happens often, probably in 1/3 of our games. It changed the optimum scores for almost every team in our league. Hopefully between this post and my direct message to fleaflicker this gets seen by the right people. In the meantime, anyone who uses optimum for their league should do a check ASAP because your optimum scores are probably incorrect.
fleafounder AdminMon 1/6/25 11:11 PM
Can you take another look? I think we have it right for fleaflicker.com now.
It's possible we're still missing some special cases with lots of flex positions so let us know!
Run_CMCMon 1/6/25 11:46 AM
Great catch!
I have all my baseball & basketball leagues on FleaFlicker and had no clue this happens. Hopefully this gets fixed very soon before basketball season ends and before people begin putting together their draft orders for football